A downloadable game for Windows

Welcome to FishScale Island, a cozy tropical paradise where the biggest catch is always waiting.

Cast your line in lakes, rivers, and the open sea, at day or night, discovering dozens of unique fish with different sizes, weights, and rarities.

Sell your catches, upgrade your equipment, complete your collection, and become a true Fishing Legend!

This game was made for Kenney Game Jam 2026.


THEME: SCALE!

Theme Justification

Fish Scales
Fish are covered in beautiful scales. Rare Shiny Fish have exceptionally valuable scales, making them worth much more when sold at the Fish Shop.

Scale as Size & Weight
Every fish has a unique range of length and weight. The bigger and heavier the catch, the higher its value.

Scale as Progression
Upgrade your fishing rod to catch larger fish, and expand your backpack to carry more of them. Catch bigger fish, earn more money, buy better equipment, and keep scaling up until you become the island's greatest Fishing Legend.

TL;DR

Catch bigger fish. Earn more. Upgrade your gear. SCALE your way to becoming a Fishing Legend.


WARNINGS

#1: This project is still work in progress. Some bugs may appear.

#2: There is a Visual Glitch on WEBGL version that happens with the sea that clips with the land in a stuttery way. It gets worse the far the camera is from the player.
We'll try to fix it ASAP but just a Heads Up!

#3: DO NOT PRESS ESC on WEBGL version, the game will crash.

#4: For a better experience, download the Windows version. : D

#5: Shop doesn't work (sorry!) Money will be granted automatically when catching fish, proportionate to is values. You can still buy better Rod's though (:

#6: We didn't have enough time to set each fishing spot properly. So all spots have the same fish probability :'( 

#7: No WEBGL version at the last second, what a bummer! Please, try o download windows version, time is in realtime!

#8: We shipped a bug guys! GG: 
If you shop for a new rod (part of the point of the game), to buy you need to press 'E' as te mouse on Keyboard doesn't appear. Also, now you'll have a 3D Rod on your canvas forever. Sorry!


HOW TO PLAY

Keyboard & Mouse

  • WASD - Move
  • MOUSE - Camera
  • HOLD RIGHT CLIC - Aim your Line
  • RELEASE RIGHT CLIC - Cast your Line/Pull 
  • LEFT CLIC - Cast your Line/Pull
  • SROLL WHEEL - Alternate Zoom
  • LSHIFT - Run
  • E - Interact/Accept
  • SPACEBAR - Jump
  • TAB - Inventory

Gamepad

  • LS - Move
  • RS - Camera
  • LEFT TRIGGER - Aim your Line
  • RELEASE LEFT TRIGGER - Cast your Line/Pull
  • RIGHT TRIGGER - Cast your Line/Pull
  • DPAD UP/DOWN - Alternate Zoom
  • HOLD EAST FACE BUTTON - Run
  • WEST FACE BUTTON - Interact/Accept
  • SOUTH FACE BUTTON - Jump
  • NORTH FACE BUTTON - Inventory
  • EAST FACE BUTTON - Cancel/Back


SOME COOL FEATURES

  • Simulated Day and Night Cycle. Some fish appear at night, some at day, other all day long! Be sure to explore different fishing spots to improve your chances!
  • Immersive Little City. There's traffic, there's people, complaining! Just like real life! But BETTER!
  • Fishing Minigame. How are you gonna fish your fish if not with a fishing minigame??? Catch, sell, upgrade, or whatever, I'm not your dad.
  • Scale your PERSPECTIVEZoom In n Out to experience the game in Top Down, Third Person and First Person modes!
  • Chill & Cozy. Have you gone up the mountain? Have you seen the digital sunset this little game has to offer? It's the little things.


BAREBONES FEATURES

  • CustomizationThere is a very ugly, but functional Customization interface, so you can be whoever you want* (*it broke, so we removed it) 
  • Simulated Time. You can make time pass in real time. Why? Just cause! (download Windows - RealTime Build)
  • Fish Shop. It's coming allong, but right now doesn't work as it should.
  • Inventory. There's one, you just can't see it.
  • Catching Fish Celebration. Very anticlimatic atm :/ 


CREDITS

Miguel 'Mick' Cerda -  Technical Director, Lead Programmer, Fishing Minigame, NPC Behaviour & Simulation

Ulises 'Uli' Martinez - Systems, Tools & UI/UX Programmer 

Alberto 'Beto' Urzua - Technical Artist

Carlos 'Dego' Delgadillo - Audio & Music

Diego Muñoz - Creative Director, Game Designer, UI/UX Designer, Level Designer and Writer


SPECIAL THANKS

Juan Cristobal Pinto Gómez - Testing

Diego Beltran - Additional Animations (Fishing Minigame)

Kenney & Kay


DISCLAIMER

All 3D models, textures, sprites and some Audio assets are KayKit's and Kenney's only.

No use of any GenAI content.

No fish where harmed in the making of this videogame.

Download

Download
FishScale Island.zip 98 MB

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